Confidential · Investor deck
RR
Rascal Runways
Fashion endless runner — dress the look, dodge paparazzi, race Fashion Week.
Live · rascalrunways.com · Test-pilot waitlist open
Problem
Fashion culture is huge.
Fashion play is broken.
- Gen Z / millennial fashion fans binge runway content but have nowhere to play the fantasy.
- Brand games are either disposable ads or locked inside closed platforms.
- Creators and labels need interactive IP that drives community + commerce, not just likes.
Solution
A fashion endless runner
with a real boutique.
- Play: City Fashion Week runs, character create, wardrobe, designer sets.
- Own: Stripe boutique for packs, sets, and member looks.
- Grow: Accounts, waitlist, unlocks, and viral “look” moments built for share.
Game platform
Web-first. Platform-ready.
Now
- Progressive web game at rascalrunways.com
- Auth, wardrobe, boutique, waitlist
- 3D characters, gaits, designer sets
Next
- Roblox experience (theme → dress → runway → vote)
- iOS wrapper (in repo) → App Store
- Android / PWA install push
- Seasonal Fashion Week live-ops
- Brand-collab “drop” seasons as DLC
Market
Where culture, games,
and commerce meet.
- $200B+ global video games
- $50B+ digital fashion / virtual goods TAM (directional)
- Gen Z primary ICP — fashion + mobile-native
ARR model
Commerce + membership,
not ads-first.
- Boutique SKUs — one-time outfit / set purchases (Stripe).
- Members — locked looks & gaits; recurring membership ARR target.
- Brand drops — sponsored seasons / licensed capsules (B2B).
- Live-ops — battle pass / Fashion Week pass per season.
Illustrative Year-2 ARR mix (targets): 55% DLC · 25% membership · 20% brand deals
Sales funnel
From swipe to spend.
- 01 Discover — TikTok / IG Reels / creator clips of runs & looks
- 02 Land — rascalrunways.com · test-pilot waitlist
- 03 Activate — create model → wardrobe → first Fashion Week run
- 04 Convert — boutique pack / member unlock
- 05 Retain — seasons, new cities, drops, share card
- 06 Expand — brand collabs · gift packs · referrals
Marketing strategy
Culture first.
Performance second.
- Content engine: 15s runway fails / fits UGC kit
- Creator seeding: 50–100 micro fashion + gaming creators
- Drop calendar: aligned to real Fashion Weeks
- Community: Discord / IG close friends for pilots
- Paid: Meta + TikTok after organic creative wins
- SEO / ASO: “fashion game” / runway keywords
- PR: fashion-tech + indie game press
- Partners: boutiques, schools, showrooms
Grow MAU
Monthly active users — levers
- Acquisition: waitlist → open cohorts; creator codes; shareable finish cards.
- Activation: <60s to first run; default free street pack; onboarding look.
- Retention: weekly Fashion Week events; new city / gait / set cadence.
- Referral: invite for exclusive RR mark / early drop access.
Internal targets (planning): 10k MAU post-pilot · 100k MAU Year 1 · 500k MAU Year 2 — subject to capital & live-ops hire.
Brand outreach
Labels as levels.
Drops as seasons.
- Outbound to emerging designers first (fast legal, high culture signal).
- Capsule collabs: in-game set + limited real-world merch or sample.
- Showroom / fashion-week activations: playable booths, QR to waitlist.
- Clear licensing template: revenue share on digital SKU + brand-safe guidelines.
Fundraising
Angel → Seed → A
asks (illustrative)
| Round | Ask | Use of funds | Milestones |
| Angel / pre-seed |
$250–500k |
Pilot polish, creators, legal IP hygiene |
10k waitlist · first paid cohort · 1 brand LOI |
| Seed |
$1.5–2.5M |
Live-ops, iOS, growth, 2–3 designers |
100k MAU · $50–150k ARR run-rate · App Store |
| Series A |
$8–12M |
Brand platform, intl, UA scale |
500k+ MAU · multi-brand seasons · path to $2M+ ARR |
IP rights
Own the universe.
License the logos.
- Company IP: RR marks, game code, characters, original garments, UX, soundtrack briefs.
- Trademarks: file “Rascal Runways” + RR device marks (US + key markets).
- 3rd-party brands: only ship licensed or wholly original designs commercially.
- UGC / scans: ToS — user grants license to uploaded looks; no claim on their personal likeness beyond game use.
- Employees / contractors: work-for-hire + IP assignment on all art & code.
Exit strategy
Several doors — build for options.
- Strategic (gaming): publisher / platform acquiring live-service + fashion audience.
- Strategic (fashion / luxury): house or conglomerate buying interactive brand channel.
- Strategic (social / creators): company buying playable commerce graph.
- Financial: growth equity / late VC if category leader in fashion play.
- Timing: optimize for Seed→A proof; exit conversations when multi-brand seasons + retention prove the loop (often Year 4–7).
The ask
RR
Build the fashion game layer.
- Join the test-pilot waitlist & angel conversations.
- Intros to fashion brands, gaming angels, and seed funds welcome.
- Product: rascalrunways.com
© Rascal Runways · Deck for discussion only · Not an offer to sell securities